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41. [issue] turrets graphics and missing missile harpoints - in Assembly Hall [original thread]
Up! I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.07.30 21:12:00
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42. Local Chat Fixing - in Assembly Hall [original thread]
If we imagine the local as to the range at wich our own ship-radio can hear, that system simply hear the space void. If noone speak on-air, you don't hear anything but space-noise. If you speak your voice thorugh the system, your words appear, but...
- by Dev Rom - at 2008.07.30 21:09:00
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43. Can we get a message surpression option for the downtime warning? - in Assembly Hall [original thread]
Originally by: Biffidus Rex I'm unlucky enough to play in a timezone where the server downtime interrupts my prime playing time. Every night, from 7:30 to 8:30 I have to dismiss the downtime warning five or six times. It's especially annoy...
- by Dev Rom - at 2008.07.30 20:57:00
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44. [Minor Issue] Option to change all ammo at once - in Assembly Hall [original thread]
Up! I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.07.30 20:56:00
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45. [issue] UI needs to be more friendly to Colour-Blind players - in Assembly Hall [original thread]
Up! I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.07.30 20:55:00
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46. Dual-Monitor Support - in Assembly Hall [original thread]
Up! Even a simple non 3D application that support, say, chat, market, wallet and the general character management, would be apreciated! :D I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.07.30 20:53:00
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47. Aligning with fleets - in Assembly Hall [original thread]
Agreed. An 'Align to" for every single celestial object in space, not only the fleet version. I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.07.30 20:50:00
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48. [Issue (Minor)] Active module lights should be more visible - in Assembly Hall [original thread]
I was thinking about that for sometime. Totally agree!! I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.07.30 20:46:00
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49. Learning Skills - in Assembly Hall [original thread]
And if the learning skills would be some sort of boost skill (like drugs). Boost that fade away the more they are used, until no more sp remains and noone could use again. Some sort of "pool" to spend after char creation to speed up your knowledge...
- by Dev Rom - at 2008.07.30 20:38:00
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50. [Issue] Small Changes to Make Missions More Fun - in Assembly Hall [original thread]
Agreed. Maybe not all bosses would escape (they too have clones!). But some missions that don't require to kill all, but to tackle someone, or exploring some systems or so.. :) Totally agreed on removing t1 loot and halving boring frigs. I am not ...
- by Dev Rom - at 2008.07.30 20:26:00
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51. Missions & Agents, suggestions for improvement - in Assembly Hall [original thread]
I agreed to the need of revamp the mission system. Really good ideas. For your asking question about how to a player could create a mission... If a corp or an alliance wolud create a contract-like post asking "We will pay 5 billions ISK if you des...
- by Dev Rom - at 2008.07.30 20:18:00
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52. [Issue] More random encounters and drops in agent missions - in Assembly Hall [original thread]
Edited by: Dev Rom on 30/07/2008 20:05:22 I agree. But we have to remember the loot problem. It really kill economy, miners and producers right now. On some other thread, some nice post ask to eliminate loot for scrapping, maybe leaving some n...
- by Dev Rom - at 2008.07.30 20:05:00
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53. [Issue] Remove agent qualities - in Assembly Hall [original thread]
Edited by: Dev Rom on 30/07/2008 19:58:40 I do missions to relax myself. I do pvp in nullsec to excite myself. I think it's bad to force to go mission runners to lowsec systems where they risk their ships. And it is bad to eliminate missions o...
- by Dev Rom - at 2008.07.30 19:49:00
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54. Removing loots T1 - in Science and Industry [original thread]
The factory of that universe need some analisys. We can list them in few words: - infinite energy - infinite matter - no wear and tear The game itself pump energy and matter continuosly. On the other side, only ammunitions and ship/structure loss...
- by Dev Rom - at 2008.07.10 10:31:00
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55. New Dev Blog: Subscription 2.0 - in EVE Information Portal [original thread]
I want JitaAnywhere and CargoAnySize! I am not your carpet ride, I am the sky..
- by Dev Rom - at 2008.04.01 07:43:00
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56. Art û From idea to reality Live Dev Blog on Thursday, 14 February from 20:00 to 21:00 GMT - in EVE Information Portal [original thread]
Congratulations apart, I'm really exited to know when the new patch/upgrade graphics will be deployed. Some effects are actually "retro": explosions, missiles and missile related effects, the space itself. And.. new hull ships, not kind of ships,...
- by Dev Rom - at 2008.02.13 11:22:00
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57. Geforce 8600 GTS - in Windows [original thread]
Edited by: Dev Rom on 10/12/2007 17:01:16 I've got the 8600GT with amd 2x 4400, 2gb ram and Vista. I set all the graphics options to High and use 1280x1024 resolution. No problem here and it play great. Ah, cache to extreme.
- by Dev Rom - at 2007.12.10 17:01:00
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